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OTAKU MOTORING Video Games

オタクモーターリングビデオゲーム

NEED FOR SPEED: MOST WANTED

Racing Video Game with nonlinear gameplay

 

is a 2012 racing video game with nonlinear gameplay, developed by Criterion Games and published by Electronic Arts. Announced on 4 June 2012, during EA's E3 press conference, Most Wanted is the nineteenth title in the long-running Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America on 30 October 2012, with a Wii U version following on 14 March 2013 under the title Need for Speed: Most Wanted U.

Need for Speed: The Run

Racing Video Game

 

is a racing video game, the eighteenth title in the long-running Need for Speed franchise, and developed by EA Black Box and published by Electronic Arts. The Wii and 3DS versions were developed by Firebrand Games, the team behind Undercover and Nitro (both DS versions). It was released in North America on November 15, 2011 and November 18, 2011 in Europe.

Need for Speed: Shift 2 Unleashed

Racing Video Game

 

is a racing video game, and part of the Need for Speed series. It was developed by Slightly Mad Studios and published by Electronic Arts. Shift 2: Unleashed was released worldwide during March and April 2011, although it has yet to be released in Japan. Shift 2: Unleashed for the PlayStation 3 has been made available as a free download during the month of April, 2012 (starting 4/3) to PlayStation Plus subscribers.

Need for Speed: Hot Pursuit

Racing Video Game 

 

is a 2010 racing video game developed by British games developer Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, Microsoft Windows, Wii, iOS, Android, webOS and Windows Phone. The Wii version was developed by Exient Entertainment. Hot Pursuit is the sixteenth Need for Speed title and was released in November 2010, with digital download versions released within December 2010. Hot Pursuit's gameplay is set in the fictional Seacrest County, in which players can compete in several types of races. Players can also compete online (except in the Wii version), which includes additional game modes such as Hot Pursuit, Interceptor and Race.

Need for Speed: World

Racing Video Game

 

(previously known as Need for Speed: World Online) is the fifteenth installment in the long-running racing video game Need for Speed franchise published by Electronic Arts. This iteration has been co-developed by EA Black Box (now rebranded Quicklime Games) and EA Singapore. It is the first freemium MMORG in the Need for Speed series (though Motor City Online was originally conceived as a Need for Speed game) and is available exclusively for Windows-based PCs.

Need for Speed: Shift

Racing Video Game

 

is the 13th installment and second reboot of the long-running racing video game franchise Need for Speed; published by Electronic Arts. It was announced in December 2008 as part of a three-game announcement that includes Need for Speed: Nitro and Need for Speed: World. Shift was developed by Slightly Mad Studios in conjunction with EA Black Box and published by Electronic Arts. In the new franchising model for the series adopted by EA, Shift takes its place focusing on simulation/arcade racing rather than the arcade racing of previous titles in the series. According to EA, the game has sold 4 million copies on all platforms combined.

Need for Speed: Undercover

Racing Video Game

 

is the 12th installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts (EA). It was released on Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360 and Wii platforms in November 2008. According to EA, the game has sold over 5.2 million copies on all 8 platforms combined. Need for Speed: Undercover is also the very last Need for Speed game to be released for a sixth-generation gaming console (in this case, the PlayStation 2). Undercover is the last of the second era of Need for Speed games, although it is the first game in the series to use the current logo and typeface.

Need for Speed: ProStreet

Racing Video Game

 

is the 11th installment of Electronic Arts popular racing game series Need for Speed. On May 21, 2007, Electronic Arts published a teaser trailer of ProStreet, and officially announced it ten days later. It was released worldwide in November 2007. Its action footage was used in American Le Mans Series. ProStreet was the first PlayStation 3 game with DualShock 3 rumble support.

 

The demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on October 26, 2007, on PlayStation Store on November 1, 2007, and on PC on November 2, 2007. ndercover.

Need for Speed: Carbon

Racing Video Game

 

also known as NFS Carbon or NFSC, is an Electronic Arts video game belonging to the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. This was the first game to gain the PEGI Rating of 12+. The game is a sequel to 2005's Need for Speed: Most Wanted. The locations of both Most Wanted and Carbon (Rockport and Palmont, respectively) are featured in the 2010 MMO game, Need for Speed: World.

Motor City Online

Racing massively multiplayer online video game

 

Motor City Online was a racing massively multiplayer online video game released by Electronic Arts on October 29, 2001. The point of the game was to buy classic cars (mostly American muscle cars) ranging from 1930s to 1970s models, tune them up, and race them against other players. The game went offline on August 29, 2003 so EA Games could focus on their current online game at the time, The Sims Online. EA, however, developed a new online racing game, called Need for Speed: World. Many fans of Motor City Online consider Need for Speed: World a Spiritual successor of Motor City Online, although EA has denied any direct link between the two games.

Need for Speed: Porsche Unleashed

Racing Video Game

 

released as Need for Speed: Porsche 2000 in Europe, and Need for Speed: Porsche in Germany and Latin America, is a racing video game released in 2000. It is a part of the Need for Speed (NFS) series. Unlike other NFS titles, Porsche Unleashed centers around racing Porsche sports cars, with models ranging from 1950 to 2000. The game is noted for its extensive information regarding Porsche and its cars. Unlike the previous four Need for Speed games, Porsche Unleashed was not released in Japan.

Need for Speed: High Stakes

Racing Video Game

 

released as Need for Speed: Road Challenge in Europe and Brazil and Over Drivin' IV in Japan, is a racing video game released in 1999. It is the fourth game in the Need for Speed series, once again featuring a host of exotic sport cars and tracks located in Western Europe and North America. It is notable in the Need for Speed franchise for being the first installment to include a damage model and a career mode where the player earns money by winning races and can spend it on more cars, upgrades, or repairs.

Need for Speed II

Racing Video Game

 

Need for Speed II, released in Japan as Over Drivin' II, is a racing video game released in 1997. It is a part of the Need for Speed series and is the second game in the series, following Road & Track Presents: The Need for Speed.

 

Need for Speed 

Racing Video Game

 

Road & Track Presents: The Need for Speed, released in Japan as Road & Track Presents: Over Drivin', is a 1994 racing video game first released on the 3DO and then ported over to DOS, PlayStation and Sega Saturn. It is the first title released in the Need for Speed series. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. The game was noted for its realism and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behavior, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each car interior and exterior and even short video clips highlighting the vehicles set to music.

 

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